Over the last few weeks, we’ve had a few new game submissions so a few of us got together to try out some of the new games, and see how well they play on the Winnitron 1000!
First up, was Super Star Fighter, created by Karl Nyborg. This game is a two player head to head space shooter. You fight against each-other for a total of three matches. The game kind of plays like Pac Man in a way, since when you go off the sides of the screen, you warp to the other side. Both ships have the same abilities: you can shoot, drop mines, and you have limited shields. Shield recharges, speed boosts, and mine power-ups get dropped randomly on the map.
We played the game for a bit, and we think it’s a great fit for the machine, but it needs some tweaking before we think it’s 100% ready. We’ve been discussing some of the changes on the Bit Collective Fourms if you want to check it out…
Next up was APOCA, a game that was created in the Netherlands for the Global Game Jam! This game was made in 48 hours over the weekend of Jan 29-30th. It’s pretty cool! Basically, it’s a 2-player co-operative game where one player mans a turret in the middle of the screen, and shoots these zombie monsters that constantly approach from the sides of the screen. When that player shoots them, the 2nd player runs around, and collects the bullets and health that the enemies drop behind. Once the gunner runs out of bullets, both players have to swap positions (by holding down button 2) so the player with all the ammo can now start shooting the zombies.
It sounds simple enough, but it gets pretty intense in the later levels.
The game is good, but unfortunately the keys aren’t mapped properly to the Winnitron’s control standards, so we can’t put it on right away. Once the developer sends us a new version of the game, we’ll pop it on the machine!
Finally, we fired up So Many Rooms to see how well a random selection of games worked on the Winnitron. For the most part, they all worked really well. Some of the rooms are BRUTALLY hard, but we’ve added a skip button to the game, so if you’re stuck on a room, you can simply move on to the next one, rather than ripping the joystick out of its’ socket.
It looks like some of the games don’t have their keys mapped properly, so this might be something we have to go back and talk to the developers about if they want their game on the Winnitron 1000. We also have to make the game a stand alone application, and map the skip button to the home button.
We’re pretty pumped about the new games. When they’re all finally ready, we’ll be sure to let everyone know! Again, if you want to get your game on the Winnitron 1000, why don’t you come by our fourms and let us know! You can also send us an email.
Thanks!