• Home
  • Games
  • Media
  • About
  • Forums
  • Developers
  • Donate
  • Winnipeg
  • Netherlands
  • New Zealand
  • New York
  • Australia
  • Pittsburgh
  • Shanghai

Winnitron 1000 @ GDC 2011

Posted on February 22, 2011 by AlecHolowka

It’s official: The Winnitron 1000: Indie Game Arcade Machine is coming to GDC! (by way of a van)

Winnitron 1000 at the 2011 Game Developer Conference from Kert Gartner on Vimeo.

Come by Booth 1137 and play some exclusive indie games, and talk to developers who have created games for the Winnitron 1000!

Wednesday, March 2nd 2011

1:30pm – Kyle Pulver and Chevy Ray — Hear Chevy discuss his new game X-Bones, as Kyle looks on longingly and talks about Space Sushi!

2:30pm – Vlambeer and Paul Veer — The team behind Super Crate Box, and the Winnitron exclusive, Super Crate box Versus!

Thursday, Match 3rd, 2011

11:30am – Adam Saltsman — Discussing Games, life, and being a new dad!

2:30pm – Indie Game the Movie Q&A — Talk to the creators of Indie Game the movie, and ask questions about the progress of their film!

Also, stop by the booth at any time to check out these awesome games:
Apoca, X-Bones, Space Sushi, Super Crate Box Versus, Captain Foraxian, Canabalt: 2 Player, Sumo Topplers, Gun, Trash Pilot, Robots Robots Everywhere, Indie Brawl, Krunch, C4ke, Leap4Blue, Verge, Paper Moon, 4fourths, N Arcade: Winnitron Edition, and Cephalopods Co-op Cottage Defence!

Where is the Booth?


Not too far from the IGF pavilion.

Are you going to be there? Let us know. :)

Post to Twitter Post to Digg Post to Facebook Post to Google Buzz Post to Reddit

Posted in Events Tagged Game Developer Conference, GDC 3 Comments

Testing new games on the Winnitron 1000

Posted on February 11, 2011 by kgartner

Over the last few weeks, we’ve had a few new game submissions so a few of us got together to try out some of the new games, and see how well they play on the Winnitron 1000!

First up, was Super Star Fighter, created by Karl Nyborg. This game is a two player head to head space shooter. You fight against each-other for a total of three matches. The game kind of plays like Pac Man in a way, since when you go off the sides of the screen, you warp to the other side. Both ships have the same abilities: you can shoot, drop mines, and you have limited shields. Shield recharges, speed boosts, and mine power-ups get dropped randomly on the map.

We played the game for a bit, and we think it’s a great fit for the machine, but it needs some tweaking before we think it’s 100% ready. We’ve been discussing some of the changes on the Bit Collective Fourms if you want to check it out…

Next up was APOCA, a game that was created in the Netherlands for the Global Game Jam! This game was made in 48 hours over the weekend of Jan 29-30th. It’s pretty cool! Basically, it’s a 2-player co-operative game where one player mans a turret in the middle of the screen, and shoots these zombie monsters that constantly approach from the sides of the screen. When that player shoots them, the 2nd player runs around, and collects the bullets and health that the enemies drop behind. Once the gunner runs out of bullets, both players have to swap positions (by holding down button 2) so the player with all the ammo can now start shooting the zombies.

It sounds simple enough, but it gets pretty intense in the later levels.

The game is good, but unfortunately the keys aren’t mapped properly to the Winnitron’s control standards, so we can’t put it on right away. Once the developer sends us a new version of the game, we’ll pop it on the machine!

Finally, we fired up So Many Rooms to see how well a random selection of games worked on the Winnitron. For the most part, they all worked really well. Some of the rooms are BRUTALLY hard, but we’ve added a skip button to the game, so if you’re stuck on a room, you can simply move on to the next one, rather than ripping the joystick out of its’ socket.

It looks like some of the games don’t have their keys mapped properly, so this might be something we have to go back and talk to the developers about if they want their game on the Winnitron 1000. We also have to make the game a stand alone application, and map the skip button to the home button.

We’re pretty pumped about the new games. When they’re all finally ready, we’ll be sure to let everyone know! Again, if you want to get your game on the Winnitron 1000, why don’t you come by our fourms and let us know! You can also send us an email.

Thanks!

Post to Twitter Post to Digg Post to Facebook Post to Google Buzz Post to Reddit

Posted in Games Tagged New Game, Testing 3 Comments

This Winnitron Blows

Posted on February 2, 2011 by kgartner

One of the early struggles with the Winnitron 1000 was actually finding the right computer to stick inside the cabinet. Tom Rab donated the first PC and it seemed to work for a while. When we brought the Winnitron to the career day fair back in October, we tried to update a few games on it, and something went horribly wrong. It seemed like the C Drive was acting up, and not allowing us to delete or replace files on the drive at all. The video card was also a little under powered and the games would run a little choppy.

So, in a pinch, Alec hooked up his laptop to the Winnitron 1000, and we used that for the day. This had quite a few fun advantages:

  • No need for a bulky machine in the back of the Winnitron
  • Integrated Keyboard and mouse
  • An extra monitor in the back, so we didn’t have to actually use the Winnitron’s screen to diagnose problems or make changes.
  •  

    For a while we thought about buying a net-book and using that to power the Winnitron 1000. The downside to this, is buying one new is relatively expensive. We wanted to get the best machine we could for the least amount of money. Around this same time, a local Visual Effects company Kert used to work at was shutting down its Winnipeg office and had a bunch of old computers up for grabs. We managed to get a decked out Sun Ultra 20 for about $200.

    This machine ran everything perfectly, but has its own set of issues. No Integrated Wifi, and the machine runs relatively hot. Up to this point, we had always run the Winnitron 1000 with the back panel off, so there was always adequate ventilation for the computer inside.

    When we finally left the Winnitron at the Lo Pub after Data Dance Level 1, we heard that the machine was locking up quite a bit. There were some bugs in the launcher software that Alec fixed, but we were still continuing to have issues. When we went to go check the machine out, we couldn’t believe the amount of heat that was pouring out of the Winnitron 1000. The fans inside the Ultra 20 were going full blast, and it felt like a sauna inside the the machine.

    It obviously wasn’t getting enough ventilation, so we had to fix this some way or another. Sean Cody and Edwin Amsler had a few spare parts, some fans, and some power tools, and got to work. We drilled a few holes inside the removable back panel, and attached some fans. They’re pretty low power, but it seems to be doing a good job of blowing out the hot air. It’s not the most pretty fix, and we’ll probably do some paint touch ups in the spring to make it look a bit nicer.

    It seems to have fixed the problems for now, but we’ll see how things get when it’s +30 degrees in the summer :)

    Post to Twitter Post to Digg Post to Facebook Post to Google Buzz Post to Reddit

    Posted in Maintenance 1 Comment

    Recently Played Games

    • Shoot Bastard
      Played for 00:03:33
      At 07:36am, May 17, 2012
    • Apple Shampoo
      Played for 00:00:56
      At 07:32am, May 17, 2012
    • N Arcade
      Played for 00:04:36
      At 07:31am, May 17, 2012
    • Burgle
      Played for 00:02:09
      At 07:25am, May 17, 2012
    • Canabalt
      Played for 00:07:15
      At 07:22am, May 17, 2012
    • N Arcade
      Played for 00:02:20
      At 07:14am, May 17, 2012
    • Verge
      Played for 00:00:15
      At 07:11am, May 17, 2012
    • Ultra Happy Death Virus HD
      Played for 00:11:07
      At 06:51am, May 17, 2012
    • Leap4Blue
      Played for 00:01:07
      At 06:25am, May 17, 2012
    • Culmination
      Played for 00:01:43
      At 06:22am, May 17, 2012

    Social Stuff



    Archives

      • June 2011
      • May 2011
      • April 2011
      • March 2011
      • February 2011
      • January 2011
    © 2011, Winnitron / Created by Winnipeg's Bit Collective / Proudly powered by Wordpress